From a scientist at the Technical University of Eindhoven comes a new way of cutting up the 3D world to create a more accurate representation through 2D maps. Using polygons, Jack van Wijk, is able to slice the surface of the globe in such a way that distortion of landmasses is minimal. What’s new about his approach is that he uses more polygons and new algorithms, creating better and more focused cuts to flatten the surface.
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